Spa Alone

0Drop ×1

Level 1

1move available this turn
0 orbs collected

Tap anywhere to skip · Hold Skip turn to auto-skip this level

Trace an L to select

Trace an L with stationary orbs

Trace an L · Lock the square · Slide to rotate
Release to snap · One move per release

How to play

Trace an L to define a square. All orbs stay stationary until the square locks. A small cursor, dashed stroke, and candidate-square outline follow your finger during selection. Follow its perimeter to move all edge orbs together; reverse your finger to reverse their movement. Release snaps to the nearest cell and spends exactly one move, even if you return to the starting position. A tap or unfinished L costs nothing in L then rotate.

Free slide and Follow edge use the same selection and release rules. Free slide maps horizontal travel to rotation. In Follow edge, slide around the highlighted perimeter. The square stays locked until release; leaving the edge pauses movement.

Click the background or Skip turn to spend the remaining moves and collect now. Hold it (or hold Space while focused) for 0.65 seconds to auto-skip the rest of this level. Click again to stop after the current collection. Auto-skip also stops when no orb can reach the slot, the level ends, the page loses focus, or you restart.

Each completed square gesture costs one move, regardless of distance. Each turn allows exactly one move. After the rotation snaps, the slot-connected group collects, even if it contains fewer than three. Orbs highlight, collect, then refill. If the falling orbs form another slot-connected group of at least three, it dumps automatically too. The next round begins only when that chain finishes. The bottom-left slot takes the nearest orb above it and every same-color orb connected to that orb horizontally or vertically, including branches. Diagonal contact does not connect orbs. A group scores 10 × count × 2^(count − 1).

Take as long as you need. Leaving the board pauses edge movement. Cancellation restores the gesture without spending a move. Empty entrance cells are skipped; other gaps break connections. After collection, orbs fall to the bottom of their columns. Random new orbs drop from the top using the finite reserve. Once it runs out, empty cells remain above the orbs and can rotate. Clear the board to pass a level.

Offline saves & Watch sync

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Share your Watch game's private link from the iPhone app, then open it here. Keep the link private.